Including Your Custom TEXTURES In Your Final BSP

Using custom textures in your map? Don't want to worry about having to distribute your custom .WAD file containing all of your custom textures? Or perhaps you just want to include your logo or name into the map, use the following command below in your compiler. What is the best thing to do?

 

Compile custom texture .WAD files into your final .BSP so that everyone can play your map without having to worry about getting your custom .WAD file into the right directory on their computer. If you are using WorldCraft, this is what you add to your HLCSG parameters line:

$path/$file -wadinclude wadname.wad

So if you create a map, you use the standard halflife.wad, xeno.wad, etc. But you also used a custom .WAD file that you created with custom textures. You wouldn't want to include all of the wads because then your finished .BSP file would be huge in file size. You want to include just the custom .WAD file.

 

In the WorldCraft ADVANCED COMPILE OPTIONS screen, your HLCSG command should be the second one down. Under the parameters, you should already have $path/$file. Just add the extra bit of text that you see above in bold directly to the right of it.

That's it! If it doesn't work, you did something wrong or your compile options are screwed up.