Mapping Tutorials for:

Half-Life 2, Counter-Strike Source & Half-Life 2 Deathmatch

 

Converting .TGA to .VTF
Author       :
TFCmaster.net
Description:
Here is a tutorial that will show you how to create a .TGA texture in Photoshop and convert it into a .VTF material for use in the Hammer Editor and In game.

Converting .VTF to .TGA
Author       :
TFCmaster.net
Description:
Here is a tutorial that will show you how to convert a .VTF material into a .TGA material for editing in Photoshop.

More tutorials will follow. The tutorials listed below are already in the works. I will post them as I complete them on this page.

 • Compiling your custom .VTF materials into your BSP so you can distribute just one file.
 • Creating a bomb defuse map for Counter-Strike Source using the new func_physbox entity to give more effect to your explosions.
 • Porting over HL1, TFC and Counter-Strike maps to the new Source Engine. Even if you don't have the RMF!

 

 

 

 

 

 

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