Mapping Tutorials
for:
Half-Life
2, Counter-Strike Source & Half-Life 2 Deathmatch
Converting
.TGA to .VTF
Author :
TFCmaster.net
Description: Here
is a tutorial that will show you how to create a .TGA texture in Photoshop
and convert it into a .VTF material for use in the Hammer Editor and In
game.
Converting
.VTF to .TGA
Author :
TFCmaster.net
Description: Here
is a tutorial that will show you how to convert a .VTF material into a .TGA
material for editing in Photoshop.
More tutorials
will follow. The tutorials listed below are already in the works. I will post
them as I complete them on this page.
•
Compiling your custom .VTF materials into your BSP so you can distribute
just one file.
• Creating a bomb defuse map for Counter-Strike Source using the new
func_physbox entity to give more effect to your explosions.
• Porting over HL1, TFC and Counter-Strike maps to the new Source Engine.
Even if you don't have the RMF!
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