Battlecraft 1942 Tutorials

Splitting the Large Image back into individual smaller images  •

 

Now its time to chop this baby up and show those beautiful textures you just edited show up in your map.

You'll want to close down Photoshop, as you won't need it anymore, unless you want to edit further.

Step 1:

Now, if you have already unzipped the tgaSplitter program to somewhere on your hard drive, move on to Step 2.

If not, download tgaSplitter. Create a folder on your main drive, call it simply:   tgaSplitting   Unzip the contents there.

You can call it whatever you want though, just be sure to edit the path in the next step.

Step 2:

Move or Copy the Large Image you prepared into the main tgaSplitting directory you unzipped the tgaSplitter to. To make it easier for tutorial purposes, rename it test.tga

Step 3:

Open a Command Prompt, which if done by START > RUN

In that box, you will want to put the command line corresponding to the size of your map, I have the command lines posted below for both sizes.

Now pay attention to the size of your map. If your map is 256x256, you will want to use a number 4 at the end of the command line. If your map is 512x512, you will want to use a number 8 at the end of the command line option. Be sure your path is correct, or tgaSplitter will not work for you.

use this for 256x256 size maps
C:/tgaSplitting/tgaSplit.exe test.tga 4

use this for 512x512 size maps
C:/tgaSplitting/tgaSplit.exe test.tga 8

This will execute tgaSplitter and create all the smaller images.

When you're ready, hit Enter and it will start chopping the TGA back up into the smaller indivdual files required for Battlecraft.

Once its done, it will either generate 16 or 64 TGA files in the tgaSplitting directory. Copy all of those files into your maps ShadowWork textures folder, again for this tutorial, I used my map name.

EA GAMES\Battlefield 1942\ShadowWork\Bf1942\levels\SOC_Pearl_Harbor\textures

It will ask you to overwrite, and if you're sure you flipped your image back Vertically, if you've followed this tutorial from start to now, go ahead and overwrite.

Now, you have every texture file where it needs to be, for it to show up in your map and replace those nasty default Battlecraft textures.

Continue onto the final step in this series of Texture Editing tutorials:

Final Step To See Your Edited Textures In Your Map